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Make your Minecraft JsonUI with ScriptingAPI

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import { UI } from "../components/UI"; import { OverrideInterface } from "../types/objects/Modify"; import { Binding } from "../types/values/Binding"; export interface BindingFunctionObject { [key: string]: (arg: UI | OverrideInterface, params: Array<string>) => Binding; } export declare class BindingCompiler { static compile(propertyName: string | string[], arg: UI | OverrideInterface): string; static getCompilePart(propertyName: string | string[]): string; static build(propertyName: string, arg: UI | OverrideInterface): string; static buildNewPropertyBag(token: string, arg: UI | OverrideInterface): any; static checkAndBuild(token: string, arg: UI | OverrideInterface): any; static compileSpecialOperator(tokens: Array<string>, arg: UI | OverrideInterface): string[]; static lexer(propertyName: string, arg: UI | OverrideInterface): string[]; static splitString(propertyName: string): string[]; static stringHandler(token: string, arg: UI | OverrideInterface): string; static getStringTokens(token: string): string[]; static functionHandler(token: string, arg: UI | OverrideInterface): string; static readFunctionFromToken(tokens: Array<string>, arg: UI | OverrideInterface): { name: string; params: string[]; }; static readTokens(strTokens: Array<string>): string[]; static getTokens(strTokens: Array<string>): string[]; static buildNewBinding(token: string, arg: UI | OverrideInterface): string; static findSourceBindings(token: string, sourceControlsName: string, lastResourceBindings?: any): { reSourceBindings: Record<string, string>; newTokens: string[]; }; static isCanCompile(token: string | string[]): boolean; static isString(token: string): boolean; static isStringCode(token: string): boolean; static isStringPattern(token: string): boolean; static isNegativeNumber(token: string): boolean; static isScientificNotation(token: string): boolean; static isFunction(token: string): boolean; static isArray(token: string): boolean; static isCodeBlock(token: string): boolean; static maybeFunctionName(token: string): boolean; static isBindingOrVariable(token: string): boolean; static isOperator(token: string): boolean; static isHasBinding(token: string): boolean; static isNumber(value: string): boolean; }