asajs
Version:
Make your Minecraft JsonUI with ScriptingAPI
57 lines (56 loc) • 2.03 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var Manifest_exports = {};
__export(Manifest_exports, {
Capabilities: () => Capabilities,
Language: () => Language,
ModuleName: () => ModuleName,
Type: () => Type
});
module.exports = __toCommonJS(Manifest_exports);
var Type = /* @__PURE__ */ ((Type2) => {
Type2["Resources"] = "resources";
Type2["Data"] = "data";
Type2["WorldTemplate"] = "world_template";
Type2["Script"] = "script";
return Type2;
})(Type || {});
var Language = /* @__PURE__ */ ((Language2) => {
Language2["JavaScript"] = "javascript";
return Language2;
})(Language || {});
var ModuleName = /* @__PURE__ */ ((ModuleName2) => {
ModuleName2["Server"] = "@minecraft/server";
ModuleName2["ServerUI"] = "@minecraft/server-ui";
ModuleName2["ServerGametest"] = "@minecraft/server-gametest";
ModuleName2["ServerNet"] = "@minecraft/server-net";
ModuleName2["ServerAdmin"] = "@minecraft/server-admin";
return ModuleName2;
})(ModuleName || {});
var Capabilities = /* @__PURE__ */ ((Capabilities2) => {
Capabilities2["ScriptEval"] = "script_eval";
return Capabilities2;
})(Capabilities || {});
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
Capabilities,
Language,
ModuleName,
Type
});