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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var Manifest_exports = {}; __export(Manifest_exports, { Capabilities: () => Capabilities, Language: () => Language, ModuleName: () => ModuleName, Type: () => Type }); module.exports = __toCommonJS(Manifest_exports); var Type = /* @__PURE__ */ ((Type2) => { Type2["Resources"] = "resources"; Type2["Data"] = "data"; Type2["WorldTemplate"] = "world_template"; Type2["Script"] = "script"; return Type2; })(Type || {}); var Language = /* @__PURE__ */ ((Language2) => { Language2["JavaScript"] = "javascript"; return Language2; })(Language || {}); var ModuleName = /* @__PURE__ */ ((ModuleName2) => { ModuleName2["Server"] = "@minecraft/server"; ModuleName2["ServerUI"] = "@minecraft/server-ui"; ModuleName2["ServerGametest"] = "@minecraft/server-gametest"; ModuleName2["ServerNet"] = "@minecraft/server-net"; ModuleName2["ServerAdmin"] = "@minecraft/server-admin"; return ModuleName2; })(ModuleName || {}); var Capabilities = /* @__PURE__ */ ((Capabilities2) => { Capabilities2["ScriptEval"] = "script_eval"; return Capabilities2; })(Capabilities || {}); // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { Capabilities, Language, ModuleName, Type });