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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var Installer_exports = {}; __export(Installer_exports, { BehaviorPack: () => BehaviorPack, Minecraft: () => Minecraft, ResourcePack: () => ResourcePack, SkinPack: () => SkinPack }); module.exports = __toCommonJS(Installer_exports); var ResourcePack = /* @__PURE__ */ ((ResourcePack2) => { ResourcePack2["Production"] = "resource_packs"; ResourcePack2["Development"] = "development_resource_packs"; return ResourcePack2; })(ResourcePack || {}); var BehaviorPack = /* @__PURE__ */ ((BehaviorPack2) => { BehaviorPack2["Production"] = "behavior_packs"; BehaviorPack2["Development"] = "development_behavior_packs"; return BehaviorPack2; })(BehaviorPack || {}); var SkinPack = /* @__PURE__ */ ((SkinPack2) => { SkinPack2["Production"] = "skin_packs"; SkinPack2["Development"] = "development_skin_packs"; return SkinPack2; })(SkinPack || {}); var Minecraft = /* @__PURE__ */ ((Minecraft2) => { Minecraft2["Stable"] = "Microsoft.MinecraftUWP_8wekyb3d8bbwe"; Minecraft2["Preview"] = "Microsoft.MinecraftWindowsBeta_8wekyb3d8bbwe"; return Minecraft2; })(Minecraft || {}); // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { BehaviorPack, Minecraft, ResourcePack, SkinPack });