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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var Types_exports = {}; __export(Types_exports, { Types: () => Types }); module.exports = __toCommonJS(Types_exports); var Types = /* @__PURE__ */ ((Types2) => { Types2["Panel"] = "panel"; Types2["StackPanel"] = "stack_panel"; Types2["CollectionPanel"] = "collection_panel"; Types2["InputPanel"] = "input_panel"; Types2["Grid"] = "grid"; Types2["Button"] = "button"; Types2["Toggle"] = "toggle"; Types2["Label"] = "label"; Types2["Image"] = "image"; Types2["Dropdown"] = "dropdown"; Types2["Slider"] = "slider"; Types2["SliderBox"] = "slider_box"; Types2["EditBox"] = "edit_box"; Types2["ScrollView"] = "scroll_view"; Types2["ScrollbarTrack"] = "scrollbar_track"; Types2["ScrollbarBox"] = "scrollbar_box"; Types2["Screen"] = "screen"; Types2["Custom"] = "custom"; Types2["SelectionWheel"] = "selection_wheel"; Types2["TooltipTrigger"] = "tooltip_trigger"; Types2["Any"] = "Any"; Types2["Factory"] = "Any"; Types2["LabelCycler"] = "Any"; Types2["ImageCycler"] = "Any"; Types2["GridPageIndicator"] = "Any"; Types2["CarouselLabel"] = "Any"; Types2["ScrollTrack"] = "Any"; return Types2; })(Types || {}); // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { Types });