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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var TextureFileSystem_exports = {}; __export(TextureFileSystem_exports, { TextureFileSystem: () => TextureFileSystem }); module.exports = __toCommonJS(TextureFileSystem_exports); var TextureFileSystem = /* @__PURE__ */ ((TextureFileSystem2) => { TextureFileSystem2["InUserPackage"] = "InUserPackage"; TextureFileSystem2["InAppPackage"] = "InAppPackage"; TextureFileSystem2["RawPath"] = "RawPath"; TextureFileSystem2["RawPersistent"] = "RawPersistent"; TextureFileSystem2["InSettingsDir"] = "InSettingsDir"; TextureFileSystem2["InExternalDir"] = "InExternalDir"; TextureFileSystem2["InServerPackage"] = "InServerPackage"; TextureFileSystem2["InDataDir"] = "InDataDir"; TextureFileSystem2["InUserDir"] = "InUserDir"; TextureFileSystem2["InWorldDir"] = "InWorldDir"; TextureFileSystem2["StoreCache"] = "StoreCache"; return TextureFileSystem2; })(TextureFileSystem || {}); // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { TextureFileSystem });