asajs
Version:
Make your Minecraft JsonUI with ScriptingAPI
42 lines (41 loc) • 1.8 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var TextureFileSystem_exports = {};
__export(TextureFileSystem_exports, {
TextureFileSystem: () => TextureFileSystem
});
module.exports = __toCommonJS(TextureFileSystem_exports);
var TextureFileSystem = /* @__PURE__ */ ((TextureFileSystem2) => {
TextureFileSystem2["InUserPackage"] = "InUserPackage";
TextureFileSystem2["InAppPackage"] = "InAppPackage";
TextureFileSystem2["RawPath"] = "RawPath";
TextureFileSystem2["RawPersistent"] = "RawPersistent";
TextureFileSystem2["InSettingsDir"] = "InSettingsDir";
TextureFileSystem2["InExternalDir"] = "InExternalDir";
TextureFileSystem2["InServerPackage"] = "InServerPackage";
TextureFileSystem2["InDataDir"] = "InDataDir";
TextureFileSystem2["InUserDir"] = "InUserDir";
TextureFileSystem2["InWorldDir"] = "InWorldDir";
TextureFileSystem2["StoreCache"] = "StoreCache";
return TextureFileSystem2;
})(TextureFileSystem || {});
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
TextureFileSystem
});