asajs
Version:
Make your Minecraft JsonUI with ScriptingAPI
34 lines (33 loc) • 1.27 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var TextTypes_exports = {};
__export(TextTypes_exports, {
TextType: () => TextType
});
module.exports = __toCommonJS(TextTypes_exports);
var TextType = /* @__PURE__ */ ((TextType2) => {
TextType2["ExtendedASCII"] = "ExtendedASCII";
TextType2["IdentifierChars"] = "IdentifierChars";
TextType2["NumberChars"] = "NumberChars";
return TextType2;
})(TextType || {});
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
TextType
});