UNPKG

asajs

Version:

Make your Minecraft JsonUI with ScriptingAPI

34 lines (33 loc) 1.4 kB
"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var InputModeCondition_exports = {}; __export(InputModeCondition_exports, { InputModeCondition: () => InputModeCondition }); module.exports = __toCommonJS(InputModeCondition_exports); var InputModeCondition = /* @__PURE__ */ ((InputModeCondition2) => { InputModeCondition2["NotGaze"] = "not_gaze"; InputModeCondition2["NotGamepad"] = "not_gamepad"; InputModeCondition2["GamePadNadNotGaze"] = "gamepad_and_not_gaze"; return InputModeCondition2; })(InputModeCondition || {}); // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { InputModeCondition });