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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var BindingType_exports = {}; __export(BindingType_exports, { BindingType: () => BindingType }); module.exports = __toCommonJS(BindingType_exports); var BindingType = /* @__PURE__ */ ((BindingType2) => { BindingType2["Global"] = "global"; BindingType2["View"] = "view"; BindingType2["Collection"] = "collection"; BindingType2["CollectionDetails"] = "collection_details"; BindingType2["None"] = "none"; return BindingType2; })(BindingType || {}); // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { BindingType });