asajs
Version:
Make your Minecraft JsonUI with ScriptingAPI
40 lines (39 loc) • 1.53 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var AnimTypes_exports = {};
__export(AnimTypes_exports, {
AnimationTypes: () => AnimationTypes
});
module.exports = __toCommonJS(AnimTypes_exports);
var AnimationTypes = /* @__PURE__ */ ((AnimationTypes2) => {
AnimationTypes2["Alpha"] = "alpha";
AnimationTypes2["Clip"] = "clip";
AnimationTypes2["Color"] = "color";
AnimationTypes2["FlipBook"] = "flip_book";
AnimationTypes2["Offset"] = "offset";
AnimationTypes2["Size"] = "size";
AnimationTypes2["Uv"] = "uv";
AnimationTypes2["Wait"] = "wait";
AnimationTypes2["AsepriteFlipBook"] = "aseprite_flip_book";
return AnimationTypes2;
})(AnimationTypes || {});
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
AnimationTypes
});