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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var AnimTypes_exports = {}; __export(AnimTypes_exports, { AnimationTypes: () => AnimationTypes }); module.exports = __toCommonJS(AnimTypes_exports); var AnimationTypes = /* @__PURE__ */ ((AnimationTypes2) => { AnimationTypes2["Alpha"] = "alpha"; AnimationTypes2["Clip"] = "clip"; AnimationTypes2["Color"] = "color"; AnimationTypes2["FlipBook"] = "flip_book"; AnimationTypes2["Offset"] = "offset"; AnimationTypes2["Size"] = "size"; AnimationTypes2["Uv"] = "uv"; AnimationTypes2["Wait"] = "wait"; AnimationTypes2["AsepriteFlipBook"] = "aseprite_flip_book"; return AnimationTypes2; })(AnimationTypes || {}); // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { AnimationTypes });