asajs
Version:
Make your Minecraft JsonUI with ScriptingAPI
60 lines (59 loc) • 1.8 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var LocalizeText_exports = {};
__export(LocalizeText_exports, {
LocalizeText: () => LocalizeText,
localizeText: () => localizeText
});
module.exports = __toCommonJS(LocalizeText_exports);
var import_UI = require("./UI");
const localizeText = {};
class LocalizeText {
constructor(key, value) {
this.key = key;
if (typeof value === "string") {
this.set({ en_US: value });
} else {
this.set(value);
}
}
createLabel(properties, identifier) {
const label = import_UI.UI.label(properties, identifier);
label.setProperties({
text: this.key
});
return label;
}
set(texts) {
for (const language in texts) {
(localizeText[language] || (localizeText[language] = {}))[this.key] = texts[language];
}
}
get() {
return this.key;
}
static register(key, value) {
return new LocalizeText(key, value);
}
}
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
LocalizeText,
localizeText
});