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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var LocalizeText_exports = {}; __export(LocalizeText_exports, { LocalizeText: () => LocalizeText, localizeText: () => localizeText }); module.exports = __toCommonJS(LocalizeText_exports); var import_UI = require("./UI"); const localizeText = {}; class LocalizeText { constructor(key, value) { this.key = key; if (typeof value === "string") { this.set({ en_US: value }); } else { this.set(value); } } createLabel(properties, identifier) { const label = import_UI.UI.label(properties, identifier); label.setProperties({ text: this.key }); return label; } set(texts) { for (const language in texts) { (localizeText[language] || (localizeText[language] = {}))[this.key] = texts[language]; } } get() { return this.key; } static register(key, value) { return new LocalizeText(key, value); } } // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { LocalizeText, localizeText });