asajs
Version:
Make your Minecraft JsonUI with ScriptingAPI
24 lines (23 loc) • 1.16 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var GlobalVariables_exports = {};
module.exports = __toCommonJS(GlobalVariables_exports);
var import_Object = require("./Object");
var import_JsonBuilder = require("../generator/JsonBuilder");
var import_ReadProperties = require("./ReadProperties");
import_Object.Obj.forEach(
require("".concat(process.cwd(), "/asakiyuki.global_variables.cjs")).global_variables,
(key, value) => import_JsonBuilder.JsonBuilder.registerGlobalVariable(key, (0, import_ReadProperties.ReadValue)(value))
);