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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var CurrentLine_exports = {}; __export(CurrentLine_exports, { CurrentLine: () => CurrentLine }); module.exports = __toCommonJS(CurrentLine_exports); const regex = { win32: /[A-Z]:(.+):\d+:\d+/g, linux: /\/(.+):\d+:\d+/g }; function CurrentLine() { var _a; const lines = (_a = new Error("Code Line").stack) == null ? void 0 : _a.match(regex[process.platform]); return lines ? lines[lines.length - 1] : "Unknown"; } // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { CurrentLine });