asajs
Version:
Make your Minecraft JsonUI with ScriptingAPI
66 lines (65 loc) • 2.07 kB
JavaScript
;
var __defProp = Object.defineProperty;
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
var __getOwnPropNames = Object.getOwnPropertyNames;
var __hasOwnProp = Object.prototype.hasOwnProperty;
var __export = (target, all) => {
for (var name in all)
__defProp(target, name, { get: all[name], enumerable: true });
};
var __copyProps = (to, from, except, desc) => {
if (from && typeof from === "object" || typeof from === "function") {
for (let key of __getOwnPropNames(from))
if (!__hasOwnProp.call(to, key) && key !== except)
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
}
return to;
};
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
var Color_exports = {};
__export(Color_exports, {
ColorHandler: () => ColorHandler
});
module.exports = __toCommonJS(Color_exports);
var import_Class = require("../../components/Class");
class ColorHandler extends import_Class.Class {
static parse(data) {
if (data.startsWith("#")) data = data.slice(1);
try {
const color = parseInt(data, 16);
switch (data.length) {
case 3:
return [(color >> 8 & 15) / 15, (color >> 4 & 15) / 15, (color & 15) / 15];
case 6:
return [
(color >> 16 & 255) / 255,
(color >> 8 & 255) / 255,
(color & 255) / 255
];
case 4:
return [
(color >> 16 & 15) / 15,
(color >> 8 & 15) / 15,
(color >> 4 & 15) / 15,
(color & 15) / 15
];
case 8:
return [
(color >> 24 & 255) / 255,
(color >> 16 & 255) / 255,
(color >> 8 & 255) / 255,
(color & 255) / 255
];
default:
return null;
}
} catch (error) {
console.error(error);
return null;
}
}
}
// Annotate the CommonJS export names for ESM import in node:
0 && (module.exports = {
ColorHandler
});