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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __create = Object.create; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __getProtoOf = Object.getPrototypeOf; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( // If the importer is in node compatibility mode or this is not an ESM // file that has been converted to a CommonJS file using a Babel- // compatible transform (i.e. "__esModule" has not been set), then set // "default" to the CommonJS "module.exports" for node compatibility. isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod )); var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var Audio_exports = {}; __export(Audio_exports, { FormatAudio: () => FormatAudio }); module.exports = __toCommonJS(Audio_exports); var import_fs = __toESM(require("fs")); var import_SearchFiles = require("../generator/SearchFiles"); var import_child_process = require("child_process"); var import_Log = require("../generator/Log"); function FormatAudio() { const reg = /\.(mp3|m4a|mp4|mov|opus|acc|flac)$/; const files = import_SearchFiles.SearchFiles.array(".bedrock", ".bedrock").filter( (path) => reg.test(path) ); if (!files.length) return; try { (0, import_child_process.spawnSync)("ffmpeg", ["-version"], { stdio: ["ignore", "ignore", "ignore"] }).error; console.timeLog( "Compiler", ">> Starting to convert all found audio files to WAV format" ); for (const file of files) { const out = file.replace(reg, ".wav"); (0, import_child_process.execSync)("ffmpeg -i ".concat(file, " ").concat(out), { stdio: "ignore" }); import_fs.default.rmSync(file); console.timeLog( "Compiler", ">> Reformatting of ".concat(file.replace( /^\.bedrock\//, "" ), " is complete.") ); } console.timeLog( "Compiler", ">> Successfully reformatted ".concat(files.length, " audio file(s).") ); console.log(); } catch (error) { import_Log.Log.warning( "You need to install 'ffmpeg' to your system environment variables to automatic convert all audio files to a format minecraft can read." ); console.log(); } } // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { FormatAudio });