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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __create = Object.create; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __getProtoOf = Object.getPrototypeOf; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( // If the importer is in node compatibility mode or this is not an ESM // file that has been converted to a CommonJS file using a Babel- // compatible transform (i.e. "__esModule" has not been set), then set // "default" to the CommonJS "module.exports" for node compatibility. isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod )); var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var Sounds_exports = {}; __export(Sounds_exports, { SoundHandler: () => SoundHandler }); module.exports = __toCommonJS(Sounds_exports); var import_fs = __toESM(require("fs")); var import_jsonc_parser = require("jsonc-parser"); var import_Class = require("../../components/Class"); var import_Random = require("../../components/Random"); var import_PreCompile = require("../PreCompile"); const sounds = {}; class SoundHandler extends import_Class.Class { static get(path) { if (sounds[path]) { return sounds[path]; } else { return sounds[path] = "jsonui_scripting.".concat(import_Random.Random.getName()); } } static compile(installPath) { const soundIds = Object.keys(sounds); if (soundIds.length) { if (!import_fs.default.existsSync("".concat(installPath, "/sounds"))) import_fs.default.mkdirSync("".concat(installPath, "/sounds")); const soundDefinitions = {}; for (const soundPath of soundIds) { const soundId = sounds[soundPath]; soundDefinitions[soundId] = { category: "ui", sounds: [ { load_on_low_memory: true, name: soundPath, stream: true, volume: 1 } ] }; } let bak; if (import_fs.default.existsSync(".bedrock/sounds/sound_definitions.json")) { bak = (0, import_jsonc_parser.parse)( import_fs.default.readFileSync(".bedrock/sounds/sound_definitions.json", "utf-8") ).sound_definitions; } (0, import_PreCompile.UIWriteJson)( "".concat(installPath, "/sounds/sound_definitions.json"), { format_version: "1.20.20", sound_definitions: { ...bak, ...soundDefinitions } }, "utf-8" ); } return soundIds.length; } } // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { SoundHandler });