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Make your Minecraft JsonUI with ScriptingAPI

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"use strict"; var __create = Object.create; var __defProp = Object.defineProperty; var __getOwnPropDesc = Object.getOwnPropertyDescriptor; var __getOwnPropNames = Object.getOwnPropertyNames; var __getProtoOf = Object.getPrototypeOf; var __hasOwnProp = Object.prototype.hasOwnProperty; var __export = (target, all) => { for (var name in all) __defProp(target, name, { get: all[name], enumerable: true }); }; var __copyProps = (to, from, except, desc) => { if (from && typeof from === "object" || typeof from === "function") { for (let key of __getOwnPropNames(from)) if (!__hasOwnProp.call(to, key) && key !== except) __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable }); } return to; }; var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps( // If the importer is in node compatibility mode or this is not an ESM // file that has been converted to a CommonJS file using a Babel- // compatible transform (i.e. "__esModule" has not been set), then set // "default" to the CommonJS "module.exports" for node compatibility. isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target, mod )); var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod); var Compiler_exports = {}; __export(Compiler_exports, { installer: () => installer }); module.exports = __toCommonJS(Compiler_exports); var import_fs = __toESM(require("fs")); var import_Manifest = require("./generator/Manifest"); var import_UIBuilder = require("./generator/UIBuilder"); var import_Config = require("./Config"); var import_Compress = require("./Compress"); var import_Sounds = require("./generator/Sounds"); var import_Audio = require("./reader/Audio"); var import_Log = require("./generator/Log"); var import_Encoder = require("./Encoder"); var import_PreCompile = require("./PreCompile"); var import_LocalizeText = require("../components/LocalizeText"); var import_LangBuilder = require("./generator/LangBuilder"); var import_Installer = require("../types/objects/Installer"); var import_Installer2 = require("./Installer"); const config = import_Config.Configs.getConfig(); const installer = new import_Installer2.ResourcePacks({ installGame: config.installer.previewVersion ? import_Installer.Minecraft.Preview : import_Installer.Minecraft.Stable, installFolder: config.installer.developEvironment ? import_Installer.ResourcePack.Development : import_Installer.ResourcePack.Production }); function manifestBuild(installPath) { const { name, description, uuid, version, baseGameVersion } = config.manifest; const manifest = new import_Manifest.Manifest({ name, description, uuid, version }); manifest.manifest.header.min_engine_version = baseGameVersion; (0, import_PreCompile.UIWriteJson)("".concat(installPath, "/manifest.json"), manifest.manifest, "utf-8"); } let isRunned = false; process.on("beforeExit", () => { if (isRunned) return; isRunned = true; const installPath = installer.getInstallPath(); config.installer.autoInstall = config.installer.autoInstall && import_fs.default.existsSync(installer.installPath); const buildPath = config.installer.autoInstall ? installPath : ".build"; import_UIBuilder.UIBuilder.delete(buildPath); if (import_fs.default.existsSync(".build")) import_fs.default.rmSync(".build", { recursive: true }); if (import_fs.default.existsSync(".minecraft")) import_fs.default.unlinkSync(".minecraft"); if (!import_fs.default.existsSync(".bedrock")) import_fs.default.mkdirSync(".bedrock"); if (!import_fs.default.existsSync("".concat(buildPath))) import_fs.default.mkdirSync("".concat(buildPath)); if (!import_fs.default.existsSync("".concat(buildPath, "/@"))) import_fs.default.mkdirSync("".concat(buildPath, "/@")); try { console.log("---------- COMPILING ----------"); (0, import_Audio.FormatAudio)(); if (config.installer.autoInstall) { installer.packLink(); console.timeLog("COMPILER", "Symlink completed!"); console.log(); } import_fs.default.cpSync(".bedrock", buildPath, { recursive: true }); console.timeLog("COMPILER", "Copy bedrock resources completed!"); console.log(); console.timeLog("COMPILER", "".concat(import_UIBuilder.UIBuilder.jsonUI(buildPath), " custom file(s) compiled!")); console.log(); console.timeLog("COMPILER", "".concat(import_UIBuilder.UIBuilder.modify(buildPath), " modify file(s) compiled!")); console.log(); if (Object.keys(import_LocalizeText.localizeText).length) { console.timeLog("COMPILER", "".concat(import_LangBuilder.LangBuilder.build(buildPath), " lang file(s) compiled!")); console.log(); } manifestBuild(buildPath); console.timeLog("COMPILER", "Manifest file has been compiled!"); console.timeLog( "COMPILER", "ui/_ui_defs.json ".concat(import_UIBuilder.UIBuilder.uiDefs(buildPath), " files path(s) found!") ); console.timeLog( "COMPILER", "ui/_global_variables.json ".concat(import_UIBuilder.UIBuilder.globalVariables( buildPath ), " variable(s) compiled!") ); console.timeLog( "COMPILER", "textures/textures_list.json ".concat(import_UIBuilder.UIBuilder.texturesList(buildPath), " files path(s) found!") ); const soundLength = import_Sounds.SoundHandler.compile(buildPath); if (soundLength) console.timeLog( "COMPILER", "sounds/sound_definitions.json ".concat(soundLength, " sound id has regisrer!") ); console.timeLog( "COMPILER", "contents.json ".concat(import_UIBuilder.UIBuilder.contents(buildPath), " file path(s) found!") ); if (config.installer.autoInstall) { installer.installPack(config.manifest.uuid, config.manifest.version); console.timeLog("COMPILER", "Resource Pack has been installed!"); } if (config.compiler.autoCompress) { (0, import_Compress.CompressPack)(buildPath); console.timeLog("COMPILER", "Minecraft-UIBuild.mcpack Pack compress completed!"); } if (config.compiler.encodeJson) { import_Encoder.Encoder.start(); console.timeLog("COMPILER", "Encoded ".concat(import_Encoder.Encoder.count, " JSON file(s) successfully!")); } console.log(); console.timeLog("COMPILER", "Compile completed!"); if (import_Log.Logs.length) { console.log("\n---------- Build Log ----------"); for (const log of import_Log.Logs) { if (log.type === "warning") console.warn(log.message); else if (log.type === "error") console.error(log.message); } } console.log("\n---------- INFO ----------"); console.log("Name: \x1B[96m".concat(config.manifest.name, "\x1B[0m")); console.log("Description: \x1B[96m".concat(config.manifest.description, "\x1B[0m")); console.log("UUID: \x1B[96m".concat(config.manifest.uuid, "\x1B[0m")); console.log( "Pack Version: \x1B[96m".concat(config.manifest.version[0], ".").concat(config.manifest.version[1], ".").concat(config.manifest.version[2], "\x1B[0m") ); console.log( "Base Game Version: \x1B[96m".concat(config.manifest.baseGameVersion[0], ".").concat(config.manifest.baseGameVersion[1], ".").concat(config.manifest.baseGameVersion[2], "\x1B[0m") ); if (config.installer.autoInstall) console.log("Install Path: \x1B[96m".concat(installPath, "\x1B[0m")); } catch (error) { console.timeLog("COMPILER", "An error occurred while compiling!"); console.error(error); } }); // Annotate the CommonJS export names for ESM import in node: 0 && (module.exports = { installer });