arx-level-generator
Version:
A tool for creating Arx Fatalis maps
12 lines • 733 B
JavaScript
export { getVertices, getNonIndexedVertices } from '../mesh/getVertices.js';
export { loadOBJ } from '../mesh/loadOBJ.js';
export { makeBumpy } from '../mesh/makeBumpy.js';
export { scaleUV, flipUVHorizontally, flipUVVertically, normalizeUV } from '../mesh/scaleUV.js';
export { toArxCoordinateSystem } from '../mesh/toArxCoordinateSystem.js';
export { transformEdge } from '../mesh/transformEdge.js';
export { translateUV } from '../mesh/translateUV.js';
export { connectEdgeTo } from '../mesh/connectEdgeTo.js';
export { categorizeVertices } from '../mesh/categorizeVertices.js';
export { addPoint } from '../mesh/addPoint.js';
export { getLowestPolygonIdx } from '../mesh/getLowestPolygonIdx.js';
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