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arx-level-generator

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import { ScriptProperty } from '../ScriptProperty.js'; export type VariableType = 'bool' | 'int' | 'float' | 'string' | 'global bool' | 'global int' | 'global float' | 'global string'; /** * A ScriptProperty for declaring in-game variables for an Entity or globally * * @extends ScriptProperty * @see https://wiki.arx-libertatis.org/Script:Variables */ export declare class Variable<T> extends ScriptProperty<T> { private propType; private propName; private startUninitialized; constructor(type: 'bool' | 'global bool', name: string, value: boolean extends T ? T : never); constructor(type: 'bool' | 'global bool', name: string, value: boolean extends T ? T : never, startUninitialized: boolean); constructor(type: 'int' | 'float' | 'global int' | 'global float', name: string, value: number extends T ? T : never); constructor(type: 'int' | 'float' | 'global int' | 'global float', name: string, value: number extends T ? T : never, startUninitialized: boolean); constructor(type: 'string' | 'global string', name: string, value: T extends string ? T : never); constructor(type: 'string' | 'global string', name: string, value: string extends T ? T : never); constructor(type: 'string' | 'global string', name: string, value: T extends string ? T : never, startUninitialized: boolean); constructor(type: 'string' | 'global string', name: string, value: string extends T ? T : never, startUninitialized: boolean); toString(): string; get name(): string; get scriptValue(): string; }