arx-level-generator
Version:
A tool for creating Arx Fatalis maps
25 lines (24 loc) • 1.54 kB
TypeScript
import { ScriptProperty } from '../ScriptProperty.js';
export type VariableType = 'bool' | 'int' | 'float' | 'string' | 'global bool' | 'global int' | 'global float' | 'global string';
/**
* A ScriptProperty for declaring in-game variables for an Entity or globally
*
* @extends ScriptProperty
* @see https://wiki.arx-libertatis.org/Script:Variables
*/
export declare class Variable<T> extends ScriptProperty<T> {
private propType;
private propName;
private startUninitialized;
constructor(type: 'bool' | 'global bool', name: string, value: boolean extends T ? T : never);
constructor(type: 'bool' | 'global bool', name: string, value: boolean extends T ? T : never, startUninitialized: boolean);
constructor(type: 'int' | 'float' | 'global int' | 'global float', name: string, value: number extends T ? T : never);
constructor(type: 'int' | 'float' | 'global int' | 'global float', name: string, value: number extends T ? T : never, startUninitialized: boolean);
constructor(type: 'string' | 'global string', name: string, value: T extends string ? T : never);
constructor(type: 'string' | 'global string', name: string, value: string extends T ? T : never);
constructor(type: 'string' | 'global string', name: string, value: T extends string ? T : never, startUninitialized: boolean);
constructor(type: 'string' | 'global string', name: string, value: string extends T ? T : never, startUninitialized: boolean);
toString(): string;
get name(): string;
get scriptValue(): string;
}