arx-level-generator
Version:
A tool for creating Arx Fatalis maps
21 lines (20 loc) • 723 B
TypeScript
import { ScriptProperty } from '../ScriptProperty.js';
export type MaterialType = 'stone' | 'wood' | 'metal' | 'cloth' | 'flesh' | 'ice' | 'glass' | 'earth' | 'weapon';
/**
* A ScriptProperty for setting the material of an Entity
*
* @extends ScriptProperty
* @see https://wiki.arx-libertatis.org/Script:setmaterial
*/
export declare class Material extends ScriptProperty<MaterialType> {
toString(): string;
static get stone(): Material;
static get wood(): Material;
static get metal(): Material;
static get cloth(): Material;
static get flesh(): Material;
static get ice(): Material;
static get glass(): Material;
static get earth(): Material;
static get weapon(): Material;
}