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arx-level-generator

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import { ScriptProperty } from '../ScriptProperty.js'; export type MaterialType = 'stone' | 'wood' | 'metal' | 'cloth' | 'flesh' | 'ice' | 'glass' | 'earth' | 'weapon'; /** * A ScriptProperty for setting the material of an Entity * * @extends ScriptProperty * @see https://wiki.arx-libertatis.org/Script:setmaterial */ export declare class Material extends ScriptProperty<MaterialType> { toString(): string; static get stone(): Material; static get wood(): Material; static get metal(): Material; static get cloth(): Material; static get flesh(): Material; static get ice(): Material; static get glass(): Material; static get earth(): Material; static get weapon(): Material; }