arx-level-generator
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A tool for creating Arx Fatalis maps
36 lines (35 loc) • 1.34 kB
TypeScript
import { Mesh, MeshBasicMaterial, Vector2 } from 'three';
import { TextureOrMaterial } from '../../types.js';
export declare const INDEXED = "indexed";
export declare const NONINDEXED = "non-indexed";
type createPlaneMeshProps = {
/**
* width and height of the plane
*/
size: Vector2 | number;
/**
* the plane will be made from smaller squares with the size given via this prop
* setting tileSize to 50 will subdivide the mesh into 50x50 squares
*
* default value is 100
*/
tileSize?: number;
texture: TextureOrMaterial;
/**
* If set to true, then the texture will be placed on every tile, otherwise the
* texture will be stretched throughout the whole mesh
*
* default value is true
*/
tileUV?: boolean;
/**
* when a mesh is indexed, then polygons reuse the vertices: moving one vertex
* will modify multiple polygons. If non-indexed, then all polygons have their
* own vertices.
*
* default value is INDEXED
*/
isIndexed?: typeof INDEXED | typeof NONINDEXED;
};
export declare const createPlaneMesh: ({ size, tileSize, texture, isIndexed, tileUV, }: createPlaneMeshProps) => Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, MeshBasicMaterial, import("three").Object3DEventMap>;
export {};