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arx-convert

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Converts various Arx Fatalis formats to JSON or YAML and back

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import { TRUNCATE_ZERO_BYTES, KEEP_ZERO_BYTES } from './constants.js'; import type { ArxQuaternion, ArxRotation, ArxVector3 } from './types.js'; export declare class BinaryIO<TArrayBuffer extends ArrayBufferLike & { BYTES_PER_ELEMENT?: never; }> extends DataView<TArrayBuffer> { static sizeOfFloat32(): 4; static sizeOfFloat32Array(length: number): number; static sizeOfInt8(): 1; static sizeOfInt8Array(length: number): number; static sizeOfInt16(): 2; static sizeOfInt16Array(length: number): number; static sizeOfInt32(): 4; static sizeOfInt32Array(length: number): number; static sizeOfUint8(): 1; static sizeOfUint8Array(length: number): number; static sizeOfUint16(): 2; static sizeOfUint16Array(length: number): number; static sizeOfUint32(): 4; static sizeOfUint32Array(length: number): number; static sizeOfString(length: number): number; static sizeOfNullTerminatedString(str: string): number; static sizeOfVector3(): number; static sizeOfVector3Array(length: number): number; static sizeOfRotation(): number; static sizeOfQuat(): number; private position; constructor(buffer: TArrayBuffer, byteOffset?: number, byteLength?: number); readFloat32(): number; readFloat32Array(length: number): number[]; readInt8(): number; readInt8Array(length: number): number[]; readInt16(): number; readInt16Array(length: number): number[]; readInt32(): number; readInt32Array(length: number): number[]; readUint8(): number; readUint8Array(length: number): number[]; readUint16(): number; readUint16Array(length: number): number[]; readUint32(): number; readUint32Array(length: number): number[]; writeFloat32(value: number): void; writeFloat32Array(values: number[]): void; writeInt8(value: number): void; writeInt8Array(values: number[]): void; writeInt16(value: number): void; writeInt16Array(values: number[]): void; writeInt32(value: number): void; writeInt32Array(values: number[]): void; writeUint8(value: number): void; writeUint8Array(values: number[] | ArrayBufferLike): void; writeUint16(value: number): void; writeUint16Array(values: number[]): void; writeUint32(value: number): void; writeUint32Array(values: number[]): void; readString(length?: number, truncateZeroBytes?: typeof TRUNCATE_ZERO_BYTES | typeof KEEP_ZERO_BYTES): string; writeString(str: string, length?: number): void; readVector3(): ArxVector3; readVector3Array(length: number): ArxVector3[]; writeVector3({ x, y, z }: ArxVector3): void; writeVector3Array(values: ArxVector3[]): void; readRotation(): ArxRotation; writeRotation({ a, b, g }: ArxRotation): void; readQuat(): ArxQuaternion; writeQuat({ x, y, z, w }: ArxQuaternion): void; writeBuffer(buffer: ArrayBufferLike): void; skipBytes(numberOfBytes: number): void; }