arx-convert
Version:
Converts various Arx Fatalis formats to JSON or YAML and back
68 lines (67 loc) • 2.9 kB
TypeScript
import { TRUNCATE_ZERO_BYTES, KEEP_ZERO_BYTES } from './constants.js';
import type { ArxQuaternion, ArxRotation, ArxVector3 } from './types.js';
export declare class BinaryIO<TArrayBuffer extends ArrayBufferLike & {
BYTES_PER_ELEMENT?: never;
}> extends DataView<TArrayBuffer> {
static sizeOfFloat32(): 4;
static sizeOfFloat32Array(length: number): number;
static sizeOfInt8(): 1;
static sizeOfInt8Array(length: number): number;
static sizeOfInt16(): 2;
static sizeOfInt16Array(length: number): number;
static sizeOfInt32(): 4;
static sizeOfInt32Array(length: number): number;
static sizeOfUint8(): 1;
static sizeOfUint8Array(length: number): number;
static sizeOfUint16(): 2;
static sizeOfUint16Array(length: number): number;
static sizeOfUint32(): 4;
static sizeOfUint32Array(length: number): number;
static sizeOfString(length: number): number;
static sizeOfNullTerminatedString(str: string): number;
static sizeOfVector3(): number;
static sizeOfVector3Array(length: number): number;
static sizeOfRotation(): number;
static sizeOfQuat(): number;
position: number;
constructor(buffer: TArrayBuffer, byteOffset?: number, byteLength?: number);
readFloat32(): number;
readFloat32Array(length: number): number[];
readInt8(): number;
readInt8Array(length: number): number[];
readInt16(): number;
readInt16Array(length: number): number[];
readInt32(): number;
readInt32Array(length: number): number[];
readUint8(): number;
readUint8Array(length: number): number[];
readUint16(): number;
readUint16Array(length: number): number[];
readUint32(): number;
readUint32Array(length: number): number[];
writeFloat32(value: number): void;
writeFloat32Array(values: number[]): void;
writeInt8(value: number): void;
writeInt8Array(values: number[]): void;
writeInt16(value: number): void;
writeInt16Array(values: number[]): void;
writeInt32(value: number): void;
writeInt32Array(values: number[]): void;
writeUint8(value: number): void;
writeUint8Array(values: number[] | ArrayBufferLike): void;
writeUint16(value: number): void;
writeUint16Array(values: number[]): void;
writeUint32(value: number): void;
writeUint32Array(values: number[]): void;
readString(length?: number, truncateZeroBytes?: typeof TRUNCATE_ZERO_BYTES | typeof KEEP_ZERO_BYTES): string;
writeString(str: string, length?: number): void;
readVector3(): ArxVector3;
readVector3Array(length: number): ArxVector3[];
writeVector3({ x, y, z }: ArxVector3): void;
writeVector3Array(values: ArxVector3[]): void;
readRotation(): ArxRotation;
writeRotation({ a, b, g }: ArxRotation): void;
readQuat(): ArxQuaternion;
writeQuat({ x, y, z, w }: ArxQuaternion): void;
writeBuffer(buffer: ArrayBufferLike): void;
}