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artpacks

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cascading texture/sound artwork pack loader

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# artpacks Cascading texture/sounds artwork pack loader ## Usage var createArtpacks = require('artpacks'); var artpacks = createArtpacks([url1, url2, url3, ...]); blob = artpacks.getTexture('name'); blob = artpacks.getTexture('category/name'); blob = artpacks.getTexture('namespace:category/name'); blob = artpacks.getTexture('namespace:name'); blob = artpacks.getSound('name'); The given URLs are loaded using binary XHR. A `loadedAll` event is emitted in case you want to do something after all of the packs are loaded. `getTexture` and `getSound` both return `Blob` objects per the W3C [File API](http://www.w3.org/TR/FileAPI/). You can use `URL.createObjectURL(blob)` in the browser to get a `blob:` URL usable for `img` or `audio` src, etc. Texture and sound names are accepted with or without a "namespace" prefix; if omitted, any namespace is accepted. The loaded packs are searched until a match is found (cascading similar to Cascading Style Sheets), so you can load multiple packs and they will be logically combined together. ## Supported artpack formats **ResourcePack**: a hierarchical zip archive format supporting textures, sounds, and other resources, developed by Mojang for Minecraft 1.6+. Many resource packs developed for Minecraft therefore should be compatible with this module. If you're looking for a free artwork pack for voxel-related games, check out [ProgrammerArt](https://github.com/deathcap/ProgrammerArt), specifically the ResourcePack distribution. (Minecraft is property of Mojang specifications) **Other formats**: ## Example Visit the online [demo](http://deathcap.github.io/artpacks/), or download some packs (not included) and then run `npm start` ## License MIT