artpacks
Version:
cascading texture/sound artwork pack loader
47 lines (28 loc) • 1.75 kB
Markdown
# artpacks
Cascading texture/sounds artwork pack loader
## Usage
var createArtpacks = require('artpacks');
var artpacks = createArtpacks([url1, url2, url3, ...]);
blob = artpacks.getTexture('name');
blob = artpacks.getTexture('category/name');
blob = artpacks.getTexture('namespace:category/name');
blob = artpacks.getTexture('namespace:name');
blob = artpacks.getSound('name');
The given URLs are loaded using binary XHR. A `loadedAll` event is emitted in case
you want to do something after all of the packs are loaded.
`getTexture` and `getSound` both return `Blob` objects per the W3C [File API](http://www.w3.org/TR/FileAPI/).
You can use `URL.createObjectURL(blob)` in the browser to get a `blob:` URL usable for `img` or `audio` src, etc.
Texture and sound names are accepted with or without a "namespace" prefix; if omitted, any namespace is accepted.
The loaded packs are searched until a match is found (cascading similar to Cascading Style Sheets), so you can
load multiple packs and they will be logically combined together.
## Supported artpack formats
**ResourcePack**: a hierarchical zip archive format supporting textures, sounds, and other resources,
developed by Mojang for Minecraft 1.6+. Many resource packs developed for Minecraft therefore should be compatible
with this module. If you're looking for a free artwork pack for voxel-related games, check out [ProgrammerArt](https://github.com/deathcap/ProgrammerArt),
specifically the ResourcePack distribution.
(Minecraft is property of Mojang specifications)
**Other formats**:
## Example
Visit the online [demo](http://deathcap.github.io/artpacks/), or download some packs (not included) and then run `npm start`
## License
MIT