artistic-engine
Version:
General purpose html5 canvas rendering game engine
12 lines (11 loc) • 364 B
TypeScript
import { Sprite } from ".";
import IEntity from "../entity/ientity";
interface TextureConfig extends IEntity {
texture?: ImageBitmap;
}
export default class TextureSprite extends Sprite {
texture: ImageBitmap | undefined;
constructor(config?: TextureConfig);
onDraw(context: CanvasRenderingContext2D, _delay: number): void;
}
export {};