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argon2id

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Argon2id implementation in pure Javascript

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// Adapted from the reference implementation in RFC7693 // Initial port to Javascript by https://github.com/dcposch and https://github.com/emilbayes // Uint64 values are represented using two Uint32s, stored as little endian // NB: Uint32Arrays endianness depends on the underlying system, so for interoperability, conversions between Uint8Array and Uint32Arrays // need to be manually handled // 64-bit unsigned addition (little endian, in place) // Sets a[i,i+1] += b[j,j+1] // `a` and `b` must be Uint32Array(2) function ADD64 (a, i, b, j) { a[i] += b[j]; a[i+1] += b[j+1] + (a[i] < b[j]); // add carry } // Increment 64-bit little-endian unsigned value by `c` (in place) // `a` must be Uint32Array(2) function INC64 (a, c) { a[0] += c; a[1] += (a[0] < c); } // G Mixing function // The ROTRs are inlined for speed function G (v, m, a, b, c, d, ix, iy) { ADD64(v, a, v, b) // v[a,a+1] += v[b,b+1] ADD64(v, a, m, ix) // v[a, a+1] += x ... x0 // v[d,d+1] = (v[d,d+1] xor v[a,a+1]) rotated to the right by 32 bits let xor0 = v[d] ^ v[a] let xor1 = v[d + 1] ^ v[a + 1] v[d] = xor1 v[d + 1] = xor0 ADD64(v, c, v, d) // v[b,b+1] = (v[b,b+1] xor v[c,c+1]) rotated right by 24 bits xor0 = v[b] ^ v[c] xor1 = v[b + 1] ^ v[c + 1] v[b] = (xor0 >>> 24) ^ (xor1 << 8) v[b + 1] = (xor1 >>> 24) ^ (xor0 << 8) ADD64(v, a, v, b) ADD64(v, a, m, iy) // v[d,d+1] = (v[d,d+1] xor v[a,a+1]) rotated right by 16 bits xor0 = v[d] ^ v[a] xor1 = v[d + 1] ^ v[a + 1] v[d] = (xor0 >>> 16) ^ (xor1 << 16) v[d + 1] = (xor1 >>> 16) ^ (xor0 << 16) ADD64(v, c, v, d) // v[b,b+1] = (v[b,b+1] xor v[c,c+1]) rotated right by 63 bits xor0 = v[b] ^ v[c] xor1 = v[b + 1] ^ v[c + 1] v[b] = (xor1 >>> 31) ^ (xor0 << 1) v[b + 1] = (xor0 >>> 31) ^ (xor1 << 1) } // Initialization Vector const BLAKE2B_IV32 = new Uint32Array([ 0xF3BCC908, 0x6A09E667, 0x84CAA73B, 0xBB67AE85, 0xFE94F82B, 0x3C6EF372, 0x5F1D36F1, 0xA54FF53A, 0xADE682D1, 0x510E527F, 0x2B3E6C1F, 0x9B05688C, 0xFB41BD6B, 0x1F83D9AB, 0x137E2179, 0x5BE0CD19 ]) // These are offsets into a Uint64 buffer. // Multiply them all by 2 to make them offsets into a Uint32 buffer const SIGMA = new Uint8Array([ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 14, 10, 4, 8, 9, 15, 13, 6, 1, 12, 0, 2, 11, 7, 5, 3, 11, 8, 12, 0, 5, 2, 15, 13, 10, 14, 3, 6, 7, 1, 9, 4, 7, 9, 3, 1, 13, 12, 11, 14, 2, 6, 5, 10, 4, 0, 15, 8, 9, 0, 5, 7, 2, 4, 10, 15, 14, 1, 11, 12, 6, 8, 3, 13, 2, 12, 6, 10, 0, 11, 8, 3, 4, 13, 7, 5, 15, 14, 1, 9, 12, 5, 1, 15, 14, 13, 4, 10, 0, 7, 6, 3, 9, 2, 8, 11, 13, 11, 7, 14, 12, 1, 3, 9, 5, 0, 15, 4, 8, 6, 2, 10, 6, 15, 14, 9, 11, 3, 0, 8, 12, 2, 13, 7, 1, 4, 10, 5, 10, 2, 8, 4, 7, 6, 1, 5, 15, 11, 9, 14, 3, 12, 13, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 14, 10, 4, 8, 9, 15, 13, 6, 1, 12, 0, 2, 11, 7, 5, 3 ].map(x => x * 2)) // Compression function. 'last' flag indicates last block. // Note: we're representing 16 uint64s as 32 uint32s function compress(S, last) { const v = new Uint32Array(32) const m = new Uint32Array(S.b.buffer, S.b.byteOffset, 32) // init work variables for (let i = 0; i < 16; i++) { v[i] = S.h[i] v[i + 16] = BLAKE2B_IV32[i] } // low 64 bits of offset v[24] ^= S.t0[0] v[25] ^= S.t0[1] // high 64 bits not supported (`t1`), offset may not be higher than 2**53-1 // if last block const f0 = last ? 0xFFFFFFFF : 0; v[28] ^= f0; v[29] ^= f0; // twelve rounds of mixing for (let i = 0; i < 12; i++) { // ROUND(r) const i16 = i << 4; G(v, m, 0, 8, 16, 24, SIGMA[i16 + 0], SIGMA[i16 + 1]) G(v, m, 2, 10, 18, 26, SIGMA[i16 + 2], SIGMA[i16 + 3]) G(v, m, 4, 12, 20, 28, SIGMA[i16 + 4], SIGMA[i16 + 5]) G(v, m, 6, 14, 22, 30, SIGMA[i16 + 6], SIGMA[i16 + 7]) G(v, m, 0, 10, 20, 30, SIGMA[i16 + 8], SIGMA[i16 + 9]) G(v, m, 2, 12, 22, 24, SIGMA[i16 + 10], SIGMA[i16 + 11]) G(v, m, 4, 14, 16, 26, SIGMA[i16 + 12], SIGMA[i16 + 13]) G(v, m, 6, 8, 18, 28, SIGMA[i16 + 14], SIGMA[i16 + 15]) } for (let i = 0; i < 16; i++) { S.h[i] ^= v[i] ^ v[i + 16] } } // Creates a BLAKE2b hashing context // Requires an output length between 1 and 64 bytes // Takes an optional Uint8Array key class Blake2b { constructor(outlen, key, salt, personal) { const params = new Uint8Array(64) // 0: outlen, keylen, fanout, depth // 4: leaf length, sequential mode // 8: node offset // 12: node offset // 16: node depth, inner length, rfu // 20: rfu // 24: rfu // 28: rfu // 32: salt // 36: salt // 40: salt // 44: salt // 48: personal // 52: personal // 56: personal // 60: personal // init internal state this.S = { b: new Uint8Array(BLOCKBYTES), h: new Uint32Array(OUTBYTES_MAX / 4), t0: new Uint32Array(2), // input counter `t`, lower 64-bits only c: 0, // `fill`, pointer within buffer, up to `BLOCKBYTES` outlen // output length in bytes } // init parameter block params[0] = outlen if (key) params[1] = key.length params[2] = 1 // fanout params[3] = 1 // depth if (salt) params.set(salt, 32) if (personal) params.set(personal, 48) const params32 = new Uint32Array(params.buffer, params.byteOffset, params.length / Uint32Array.BYTES_PER_ELEMENT); // initialize hash state for (let i = 0; i < 16; i++) { this.S.h[i] = BLAKE2B_IV32[i] ^ params32[i]; } // key the hash, if applicable if (key) { const block = new Uint8Array(BLOCKBYTES) block.set(key) this.update(block) } } // Updates a BLAKE2b streaming hash // Requires Uint8Array (byte array) update(input) { if (!(input instanceof Uint8Array)) throw new Error('Input must be Uint8Array or Buffer') // for (let i = 0; i < input.length; i++) { // if (this.S.c === BLOCKBYTES) { // buffer full // INC64(this.S.t0, this.S.c) // add counters // compress(this.S, false) // this.S.c = 0 // empty buffer // } // this.S.b[this.S.c++] = input[i] // } let i = 0 while(i < input.length) { if (this.S.c === BLOCKBYTES) { // buffer full INC64(this.S.t0, this.S.c) // add counters compress(this.S, false) this.S.c = 0 // empty buffer } let left = BLOCKBYTES - this.S.c this.S.b.set(input.subarray(i, i + left), this.S.c) // end index can be out of bounds const fill = Math.min(left, input.length - i) this.S.c += fill i += fill } return this } /** * Return a BLAKE2b hash, either filling the given Uint8Array or allocating a new one * @param {Uint8Array} [prealloc] - optional preallocated buffer * @returns {ArrayBuffer} message digest */ digest(prealloc) { INC64(this.S.t0, this.S.c) // mark last block offset // final block, padded this.S.b.fill(0, this.S.c); this.S.c = BLOCKBYTES; compress(this.S, true) const out = prealloc || new Uint8Array(this.S.outlen); for (let i = 0; i < this.S.outlen; i++) { // must be loaded individually since default Uint32 endianness is platform dependant out[i] = this.S.h[i >> 2] >> (8 * (i & 3)) } this.S.h = null; // prevent calling `update` after `digest` return out.buffer; } } export default function createHash(outlen, key, salt, personal) { if (outlen > OUTBYTES_MAX) throw new Error(`outlen must be at most ${OUTBYTES_MAX} (given: ${outlen})`) if (key) { if (!(key instanceof Uint8Array)) throw new Error('key must be Uint8Array or Buffer') if (key.length > KEYBYTES_MAX) throw new Error(`key size must be at most ${KEYBYTES_MAX} (given: ${key.length})`) } if (salt) { if (!(salt instanceof Uint8Array)) throw new Error('salt must be Uint8Array or Buffer') if (salt.length !== SALTBYTES) throw new Error(`salt must be exactly ${SALTBYTES} (given: ${salt.length}`) } if (personal) { if (!(personal instanceof Uint8Array)) throw new Error('personal must be Uint8Array or Buffer') if (personal.length !== PERSONALBYTES) throw new Error(`salt must be exactly ${PERSONALBYTES} (given: ${personal.length}`) } return new Blake2b(outlen, key, salt, personal) } const OUTBYTES_MAX = 64; const KEYBYTES_MAX = 64; const SALTBYTES = 16; const PERSONALBYTES = 16; const BLOCKBYTES = 128;