ardrone-autonomy
Version:
Building blocks for autonomous flying an AR.Drone.
388 lines (324 loc) • 12 kB
JavaScript
var EventEmitter = require('events').EventEmitter;
var Timers = require('timers');
var util = require('util');
var PID = require('./PID');
var EKF = require('./EKF');
var Camera = require('./Camera');
EPS_LIN = 0.1; // We are ok with 10 cm horizontal precision
EPS_ALT = 0.1; // We are ok with 10 cm altitude precision
EPS_ANG = 0.1; // We are ok with 0.1 rad precision (5 deg)
STABLE_DELAY = 200; // Time in ms to wait before declaring the drone on target
module.exports = Controller;
util.inherits(Controller, EventEmitter);
function Controller(client, options) {
EventEmitter.call(this);
options = options || {};
// A ardrone client to pilot the drone
this._client = client;
// The position of a roundel tag to detect
this._tag = options.tag || {x: 0, y: 0, yaw: 0};
// Configure the four PID required to control the drone
this._pid_x = new PID(0.5, 0, 0.35);
this._pid_y = new PID(0.5, 0, 0.35);
this._pid_z = new PID(0.8, 0, 0.35);
this._pid_yaw = new PID(1.0, 0, 0.30);
// kalman filter is used for the drone state estimation
this._ekf = new EKF(options);
// Used to process images and backproject them
this._camera = new Camera();
// Control will only work if enabled
this._enabled = false;
// Ensure that we don't enter the processing loop twice
this._busy = false;
// The curretn target goal and an optional callback to trigger
// when goal is reached
this._goal = null;
this._callback = null;
// The last known state
this._state = null,
// The last time we have reached the goal (all control commands = 0)
this._last_ok = 0;
// Register the listener on navdata for our control loop
var self = this;
client.on('navdata', function(d) {
if (!this._busy && d.demo) {
this._busy = true;
self._processNavdata(d);
self._control(d);
this._busy = false;
}
});
}
/*
* Enable auto-pilot. The controller will attempt to bring
* the drone (and maintain it) to the goal.
*/
Controller.prototype.enable = function() {
this._pid_x.reset();
this._pid_y.reset();
this._pid_z.reset();
this._pid_yaw.reset();
this._enabled = true;
};
/*
* Disable auto-pilot. The controller will stop all actions
* and send a stop command to the drone.
*/
Controller.prototype.disable = function() {
this._enabled = false;
this._client.stop();
}
/*
* Return the drone state (x,y,z,yaw) as estimated
* by the Kalman Filter.
*/
Controller.prototype.state = function() {
return this._state;
}
/*
* Sets the goal to the current state and attempt to hover on top.
*/
Controller.prototype.hover = function() {
this._go({x: this._state.x, y: this._state.y, z: this._state.z, yaw: this._state.yaw});
}
/*
* Reset the kalman filter to its base state (default is x:0, y:0, yaw:0).
*
* This is especially usefull to set mark the drone position as the starting position
* after takeoff. We must disable, to ensure that the zeroing does not trigger a sudden move
* of the drone.
*/
Controller.prototype.zero = function() {
this.disable();
this._ekf.reset();
}
/*
* Move forward (direction faced by the front camera) by the given
* distance (in meters).
*/
Controller.prototype.forward = function(distance, callback) {
// Our starting position
var state = this.state();
// Remap our target position in the world coordinates
var gx = state.x + Math.cos(state.yaw) * distance;
var gy = state.y + Math.sin(state.yaw) * distance;
// Assign the new goal
this._go({x: gx, y: gy, z: state.z, yaw: state.yaw}, callback);
}
/*
* Move backward by the given distance (in meters).
*/
Controller.prototype.backward = function(distance, callback) {
return this.forward(-distance, callback);
}
/*
* Move right (front being the direction faced by the front camera) by the given
* distance (in meters).
*/
Controller.prototype.right = function(distance, callback) {
// Our starting position
var state = this.state();
// Remap our target position in the world coordinates
var gx = state.x - Math.sin(state.yaw) * distance;
var gy = state.y + Math.cos(state.yaw) * distance;
// Assign the new goal
this._go({x: gx, y: gy, z: state.z, yaw: state.yaw}, callback);
}
/*
* Move left by the given distance (in meters).
*/
Controller.prototype.left = function(distance, callback) {
return this.right(-distance, callback);
}
/*
* Turn clockwise of the given angle. Note that this does not
* force a clockwise motion, if the angle is > 180 then the drone
* will turn in the other direction, taking the shortest path.
*/
Controller.prototype.cw = function(angle, callback) {
var state = this.state();
var yaw = state.yaw.toDeg() + angle;
return this._go({x: state.x, y: state.y, z: state.z, yaw: yaw.toRad()}, callback);
}
/*
* Turn counter clockwise of the given angle (in degrees)
*/
Controller.prototype.ccw = function(angle, callback) {
return this.cw(-angle, callback);
}
/*
* Climb ups by the given distance (in meters).
*/
Controller.prototype.up = function(distance, callback) {
var state = this.state();
return this._go({x: state.x, y: state.y, z: state.z + distance, yaw: state.yaw}, callback);
}
/*
* Lower itself by the given distance (in meters).
*/
Controller.prototype.down = function(distance, callback) {
return this.up(-distance, callback);
}
/*
* Go to the target altitude
*/
Controller.prototype.altitude = function(altitude, callback) {
var state = this.state();
return this._go({x: state.x, y: state.y, z: altitude, yaw: state.yaw}, callback);
}
/*
* Go to the target yaw (argument in degree)
*/
Controller.prototype.yaw = function(yaw, callback) {
var state = this.state();
return this._go({x: state.x, y: state.y, z: state.z, yaw: yaw.toRad()}, callback);
}
/*
* Sets a new goal and enable the controller. When the goal
* is reached, the callback is called with the current state.
*
* x,y,z in meters
* yaw in degrees
*/
Controller.prototype.go = function(goal, callback) {
if (goal.yaw != undefined) {
goal.yaw = goal.yaw.toRad();
}
return this._go(goal, callback);
}
Controller.prototype._go = function(goal, callback) {
// Since we are going to modify goal settings, we
// disable the controller, just in case.
this.disable();
// If no goal given, assume an empty goal
goal = goal || {};
// Normalize the yaw, to make sure we don't spin 360deg for
// nothing :-)
if (goal.yaw != undefined) {
var yaw = goal.yaw;
goal.yaw = Math.atan2(Math.sin(yaw),Math.cos(yaw));
}
// Make sure we don't attempt to go too low
if (goal.z != undefined) {
goal.z = Math.max(goal.z, 0.5);
}
// Update our goal
this._goal = goal;
this._goal.reached = false;
// Keep track of the callback to trigger when we reach the goal
this._callback = callback;
// (Re)-Enable the controller
this.enable();
}
Controller.prototype._processNavdata = function(d) {
// EKF prediction step
this._ekf.predict(d);
// If a tag is detected by the bottom camera, we attempt a correction step
// This require prior configuration of the client to detect the oriented
// roundel and to enable the vision detect in navdata.
// TODO: Add documentation about this
if (d.visionDetect && d.visionDetect.nbDetected > 0) {
// Fetch detected tag position, size and orientation
var xc = d.visionDetect.xc[0]
, yc = d.visionDetect.yc[0]
, wc = d.visionDetect.width[0]
, hc = d.visionDetect.height[0]
, yaw = d.visionDetect.orientationAngle[0]
, dist = d.visionDetect.dist[0] / 100 // Need meters
;
// Compute measure tag position (relative to drone) by
// back-projecting the pixel position p(x,y) to the drone
// coordinate system P(X,Y).
// TODO: Should we use dist or the measure altitude ?
var camera = this._camera.p2m(xc + wc/2, yc + hc/2, dist);
// We convert this to the controller coordinate system
var measured = {x: -1 * camera.y, y: camera.x};
// Rotation is provided by the drone, we convert to radians
measured.yaw = yaw.toRad();
// Execute the EKS correction step
this._ekf.correct(measured, this._tag);
}
// Keep a local copy of the state
this._state = this._ekf.state();
this._state.z = d.demo.altitude;
this._state.vx = d.demo.velocity.x / 1000 //We want m/s instead of mm/s
this._state.vy = d.demo.velocity.y / 1000
}
Controller.prototype._control = function(d) {
// Do not control if not enabled
if (!this._enabled) return;
// Do not control if no known state or no goal defines
if (this._goal == null || this._state == null) return;
// Compute error between current state and goal
var ex = (this._goal.x != undefined) ? this._goal.x - this._state.x : 0
, ey = (this._goal.y != undefined) ? this._goal.y - this._state.y : 0
, ez = (this._goal.z != undefined) ? this._goal.z - this._state.z : 0
, eyaw = (this._goal.yaw != undefined) ? this._goal.yaw - this._state.yaw : 0
;
// Normalize eyaw within [-180, 180]
while(eyaw < -Math.PI) eyaw += (2 * Math.PI);
while(eyaw > Math.PI) eyaw -= (2 * Math.PI);
// Check if we are within the target area
if ((Math.abs(ex) < EPS_LIN) && (Math.abs(ey) < EPS_LIN) && (Math.abs(ez) < EPS_ALT) && (Math.abs(eyaw) < EPS_ANG)) {
// Have we been here before ?
if (!this._goal.reached && this._last_ok != 0) {
// And for long enough ?
if ((Date.now() - this._last_ok) > STABLE_DELAY) {
// Mark the goal has reached
this._goal.reached = true;
// We schedule the callback in the near future. This is to make
// sure we finish all our work before the callback is called.
if (this._callback != null) {
setTimeout(this._callback, 10);
this._callback = null;
}
// Emit a state reached
this.emit('goalReached', this._state);
}
} else {
this._last_ok = Date.now();
}
} else {
// If we just left the goal, we notify
if (this._last_ok != 0) {
// Reset last ok since we are in motion
this._last_ok = 0;
this._goal.reached = false;
this.emit('goalLeft', this._state);
}
}
// Get Raw command from PID
var ux = this._pid_x.getCommand(ex);
var uy = this._pid_y.getCommand(ey);
var uz = this._pid_z.getCommand(ez);
var uyaw = this._pid_yaw.getCommand(eyaw);
// Ceil commands and map them to drone orientation
var yaw = this._state.yaw;
var cx = within(Math.cos(yaw) * ux + Math.sin(yaw) * uy, -1, 1);
var cy = within(-Math.sin(yaw) * ux + Math.cos(yaw) * uy, -1, 1);
var cz = within(uz, -1, 1);
var cyaw = within(uyaw, -1, 1);
// Emit the control data for auditing
this.emit('controlData', {
state: this._state,
goal: this._goal,
error: {ex: ex, ey: ey, ez: ez, eyaw: eyaw},
control: {ux: ux, uy: uy, uz: uz, uyaw: uyaw},
last_ok: this._last_ok,
tag: (d.visionDetect && d.visionDetect.nbDetected > 0) ? 1 : 0
});
// Send commands to drone
if (Math.abs(cx) > 0.01) this._client.front(cx);
if (Math.abs(cy) > 0.01) this._client.right(cy);
if (Math.abs(cz) > 0.01) this._client.up(cz);
if (Math.abs(cyaw) > 0.01) this._client.clockwise(cyaw);
}
function within(x, min, max) {
if (x < min) {
return min;
} else if (x > max) {
return max;
} else {
return x;
}
}