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A few starting packages for hacking the Wii on Arch Linux. Also see [Wiibrew.org](http://wiibrew.org/) for a guide to getting homebrew setup on the Wii.
## Native Coding
* [wiiload](https://aur.archlinux.org/packages/wiiload/) lets you upload games to the Homebrew Channel
* [devkitppc](https://aur.archlinux.org/packages/devkitppc/) for a basic toolchain (compiler) for C and C++ development.
* [libogc](https://aur.archlinux.org/packages/libogc/) for libraries that work with the Wii, for working with graphics, wiimote, etc.
* [sdl-wii](https://github.com/dborth/sdl-wii) - SDL port for the Wii.
* [libfat-ogc](https://aur.archlinux.org/packages/libfat-ogc/) - a library for FAT handling (used in USB flash drives).
## Wiimote
* [cwiid](https://aur.archlinux.org/packages/cwiid/) - a library in C for working with the Wii Remote.
## Emulation
* [dolphin-emu](https://www.archlinux.org/packages/?name=dolphin-emu) - the dominant emulator for the Wii (also supports Gamecube).
* [dolphin-emu-git](https://aur.archlinux.org/packages/dolphin-emu-git/) - development version
* [decaf-emu-git](https://aur.archlinux.org/packages/decaf-emu-git/) - An experimental open-source Nintendo Wii U emulator