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This is a list of all the theme items that can be customized in a [fluxbox](/index.php/Fluxbox "Fluxbox") theme.cfg. This file is in two parts: the first explains what each of the items does the second part is a complete list that can be copied and pasted into a theme.cfg to get you started. This has been especially structured to group the relevant items. ## Contents * [1 How the items work](#How_the_items_work) * [1.1 {texture type}](#.7Btexture_type.7D) * [1.2 {color}](#.7Bcolor.7D) * [1.3 {filename}](#.7Bfilename.7D) * [1.4 {integer}](#.7Binteger.7D) * [1.5 {boolean}](#.7Bboolean.7D) * [1.6 {alpha}](#.7Balpha.7D) * [1.7 {round}](#.7Bround.7D) * [1.8 {justify}](#.7Bjustify.7D) * [1.9 {bullet}](#.7Bbullet.7D) * [1.10 {string}](#.7Bstring.7D) * [1.11 {font}](#.7Bfont.7D) * [1.12 Explanation of items that are a little confusing](#Explanation_of_items_that_are_a_little_confusing) * [1.13 Notes for getting started](#Notes_for_getting_started) * [2 Structured items](#Structured_items) * [2.1 The toolbar](#The_toolbar) * [2.1.1 General settings](#General_settings) * [2.1.2 The clock area](#The_clock_area) * [2.1.3 The workspace title area](#The_workspace_title_area) * [2.1.4 The iconbar](#The_iconbar) * [2.1.5 Empty - when no windows are shown as icons](#Empty_-_when_no_windows_are_shown_as_icons) * [2.1.6 Focused window icon](#Focused_window_icon) * [2.1.7 Unfocused window icon](#Unfocused_window_icon) * [2.1.8 The toolbar buttons for prevworkspace, nextworkspace, prevwindow and next window](#The_toolbar_buttons_for_prevworkspace.2C_nextworkspace.2C_prevwindow_and_next_window) * [2.2 The windows](#The_windows) * [2.2.1 General](#General) * [2.3 Focused and unfocused window](#Focused_and_unfocused_window) * [2.3.1 titlebar](#titlebar) * [2.3.2 label](#label) * [2.3.3 handle](#handle) * [2.3.4 grips](#grips) * [2.3.5 button](#button) * [2.3.6 window buttons](#window_buttons) * [2.3.7 close](#close) * [2.3.8 max](#max) * [2.3.9 icon](#icon) * [2.3.10 stick](#stick) * [2.3.11 stuck](#stuck) * [2.4 The menu](#The_menu) * [2.4.1 general settings](#general_settings_2) * [2.4.2 title - top of each menu](#title_-_top_of_each_menu) * [2.4.3 frame - menu body](#frame_-_menu_body) * [2.4.4 hilite](#hilite) * [2.4.5 details](#details) * [2.4.6 set the wallpaper with an app...](#set_the_wallpaper_with_an_app...) * [2.4.7 The slit](#The_slit) ## How the items work Each item is structured main*object.sub*object.item: value e.g. toolbar.clock.pixmap: value The values that are available only depend on the item part e.g. .pixmap: {filename} The pixmap item needs a {filename} e.g. toolbar.clock.pixmap: clock.xpm That's it! All you need to know is the options for each value. Here, different options are shown that can be set for each value with some examples. Part 2 gives a list of all the items and the type of value needed for each and can be copied to a file by you. ### {texture type} pixmap options: requires a filename in *.pixmap ``` pixmap tiled ``` non-pixmap options: uses **.color to color the objects, use** .colorTo for gradients and highlights ``` flat gradient vertical horizontal diagonal crossdiagonal pipecross elliptic rectangle pyramid ``` e.g menu.frame: Flat Gradient Vertical or ``` raised sunken bevel1 bevel2 gradient vertical horizontal diagonal crossdiagonal pipecross elliptic rectangle pyramid ``` e.g. menu.title: Raised Bevel1 Gradient Vertical ### {color} any hex color ``` #ffffff #000000 ``` e.g menu.title.textColor: #ffffff any colour ``` white black ``` e.g menu.title.textColor: white ### {filename} the name of a .xpm file stored in pixmaps, which should be in the same directory as theme.cfg e.g. menu.title.pixmap: iconbarf.xpm ### {integer} a whole number that gives the height/width of something in pixels e.g window.title.height: 22 ### {boolean} Something set to either on or off ``` true false ``` e.g.toolbar.shaped: true ### {alpha} a transparency setting - should be an integer between 0 and 255 where 0 is invisible/transparent and 255 is solid/opaque - 150 is popular e.g.window.alpha: 255 ### {round} rounding options for corners ``` TopLeft TopRight BottomLeft BottomRight ``` e.g.window.roundCorners: TopLeft TopRight ### {justify} where text or an image is postioned ``` Center Left Right ``` e.g.window.justify: Center ### {bullet} only used for menu.bullet: option. for non pixmaps styles only. ``` triangle square diamond empty ``` e.g.menu.bullet: triangle ### {string} only used for the root.command: option. lets you set the path to a wallpaper image and which application to display it ``` fbsetbg -f wallpaper.png ``` e.g.root.command: fbsetbg -a mywallpaper.png ### {font} what font to use! ``` font-size ``` e.g.menu.frame.font: trebuchet-10 there are several options that can be used in any combination ``` bold shadow italic ``` these need to be colon or comma separated ``` font-size:bold:shadow:italic ``` e.g.menu.title.font: trebuchet-10:shadow:bold ### Explanation of items that are a little confusing .colorTo - if you use a gradient setting then the belnd is between .color and .colorTo .borderWidth - gives a border of {integer} width. 0 will give no border .bevelwidth - the bevel is between the border and the object e.g. in the menu, menu.bevelWidth increases the space between menu entries .picColor - sets the color of a default fluxbox image that is added on top of an item e.g. toolbar.button.picColor .alpha - a transparency setting ### Notes for getting started 1\. using window.label and window.title with window.bevelWidth When you use window.label this will overlay window.title. however, if you set window.bevelWidth the window.title will show as a "border" around window.label i.e. window.label floats over window.title This allows some quite simple but cool effects but does restrict window buttons (see below) 2\. using toolbar and toolbar.iconbar.*, toolbar.clock, toolbar.workspace, toolbar.button As with 1\. above. toolbar is overlayed by toolbar.iconbar.*, toolbar.clock, toolbar.workspace and toolbar.button. Again setting toolbar.bevelWidth allows all of the these to float over toolbar, giving a border/layer effect 3\. using window buttons If window.bevelWidth is **not** used then all window.* buttons (close, icon, etc) may be any size but must be **square** and all have the **same dimensions**. This allows some very creative button designs and most styles at Fluxmod use this method However, if window.bevelWidth **is** used then the buttons are restricted in size by the **font** used for window.label. Here the best thing to do is choose the font size you want for window.label then make your pixmaps to the correct size. Or, in this case, you could set the window.button options to give a background and allow fluxbox to overlay with the default pixmaps (you can choose the colour with window.button.*.picColor) or create your own to the correct dimensions. 4\. using * (wildcards) ## Structured items A theme.cfg template is laid out below: ``` This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/1.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA. --------------------------------------------- FluxMOD http://www.fluxmod.dk Style Name: Style Author: Style Date: --------------------------------------------- ``` ### The toolbar #### General settings toolbar.borderWidth: {integer} toolbar.borderColor: {color} toolbar.shaped: {boolean} toolbar.alpha: {alpha} toolbar.height: {integer} #### The clock area toolbar.clock.font: {font} toolbar.clock.textColor: {color} toolbar.clock.justify: {justify} toolbar.clock: {texture type} toolbar.clock.pixmap: {filename} toolbar.clock.color: {color} toolbar.clock.colorTo: {color} toolbar.clock.borderWidth: {integer} toolbar.clock.borderColor: {color} #### The workspace title area toolbar.workspace.font: {font} toolbar.workspace.textColor: {color} toolbar.workspace.justify: {justify} toolbar.workspace: {texture type} toolbar.workspace.pixmap: {filename} toolbar.workspace.color: {color} toolbar.workspace.colorTo: {color} toolbar.workspace.borderWidth: {integer} toolbar.workspace.borderColor: {color} #### The iconbar where windows are shown depending on Iconbar Mode which is set by right-clicking on the fluxbox toolbar toolbar.iconbar.borderWidth: {integer} toolbar.iconbar.borderColor: {color} #### Empty - when no windows are shown as icons toolbar.iconbar.empty: {texture type} toolbar.iconbar.empty.pixmap: {filename} toolbar.iconbar.empty.color: {color} toolbar.iconbar.empty.colorTo: {color} #### Focused window icon toolbar.iconbar.focused.font: {font} toolbar.iconbar.focused.textColor: {color} toolbar.iconbar.focused.justify: {justify} toolbar.iconbar.focused: {texture type} toolbar.iconbar.focused.pixmap: {filename} toolbar.iconbar.focused.color: {color} toolbar.iconbar.focused.colorTo: {color} toolbar.iconbar.focused.borderWidth: {integer} toolbar.iconbar.focused.borderColor: {color} #### Unfocused window icon toolbar.iconbar.unfocused.font: {font} toolbar.iconbar.unfocused.textColor: {color} toolbar.iconbar.unfocused.justify: {justify} toolbar.iconbar.unfocused: {texture type} toolbar.iconbar.unfocused.pixmap: {filename} toolbar.iconbar.unfocused.color: {color} toolbar.iconbar.unfocused.colorTo: {color} toolbar.iconbar.unfocused.borderWidth: {integer} toolbar.iconbar.unfocused.borderColor: {color} #### The toolbar buttons for prevworkspace, nextworkspace, prevwindow and next window toolbar.button {texture type} toolbar.button.pixmap: {filename} toolbar.button.color: {color} toolbar.button.colorTo: {color} toolbar.button.picColor: {color} toolbar.button.pressed: {texture type} toolbar.button.pressed.pixmap: {filename} toolbar.button.pressed.color: {color} toolbar.button.pressed.colorTo: {color} toolbar.button.pressed.picColor: {color} ### The windows focus is the currently selected window - unfocus is in the background #### General window.font: {font} window.justify: {justify} window.roundCorners: {round} window.alpha: {alpha} window.bevelWidth: {integer} window.borderWidth: {integer} window.borderColor: {color} ### Focused and unfocused window #### titlebar the "background" of the window title. This is layered under window.label - see the note in part one window.title.height: {integer} window.title.focus: {texture type} window.title.focus.pixmap: {filename} window.title.focus.color: {color} window.title.focus.colorTo: {color} window.title.unfocus: {texture type} window.title.unfocus.pixmap: {filename} window.title.unfocus.color: {color} window.title.unfocus.colorTo: {color} #### label the text background. This is layered over window.title - see the note in part one window.label.focus: {texture type} window.label.focus.pixmap: {filename} window.label.focus.color: {color} window.label.focus.colorTo: {color} window.label.focus.textColor: {color} window.label.unfocus: {texture type} window.label.unfocus.pixmap: {filename} window.label.unfocus.color: {color} window.label.unfocus.colorTo: {color} window.label.unfocus.textColor: {color} #### handle the bar along the bottom of the window for resizing vertically window.handleWidth: {integer} window.handle.focus: {texture type} window.handle.focus.pixmap: {filename} window.handle.focus.color: {color} window.handle.focus.colorTo: {color} window.handle.unfocus: {texture type} window.handle.unfocus.pixmap: {filename} window.handle.unfocus.color: {color} window.handle.unfocus.colorTo: {color} #### grips either side of the handle for resizing in horizontally and vertically window.grip.focus: {texture type} window.grip.focus.pixmap: {filename} window.grip.focus.color: {color} window.grip.focus.colorTo: {color} window.grip.unfocus: {texture type} window.grip.unfocus.pixmap: {filename} window.grip.unfocus.color: {color} window.grip.unfocus.colorTo: {color} #### button sets the background for the window buttons - not visible if window buttons (below) are used window.button.focus: {texture type} window.button.focus.pixmap: {filename} window.button.focus.color: {color} window.button.focus.colorTo: {color} window.button.focus.picColor: {color} window.button.unfocus: {texture type} window.button.unfocus.pixmap: {filename} window.button.unfocus.color: {color} window.button.unfocus.colorTo: {color} window.button.unfocus.picColor: {color} window.button.pressed: {texture type} window.button.pressed.pixmap: {filename} window.button.pressed.color: {color} window.button.pressed.colorTo: {color} #### window buttons close, max and min, shade, stick and stuck #### close window.close.pixmap: {filename} window.close.unfocus.pixmap: {filename} window.close.pressed.pixmap: {filename} #### max window.maximize.pixmap: {filename} window.maximize.unfocus.pixmap: {filename} window.maximize.pressed.pixmap: {filename} #### icon window.iconify.pixmap: {filename} window.iconify.unfocus.pixmap: {filename} window.iconify.pressed.pixmap: {filename} #### stick window.stick.pixmap: {filename} window.stick.unfocus.pixmap: {filename} window.stick.pressed.pixmap: {filename} #### stuck window.stuck.pixmap: {filename} window.stuck.unfocus.pixmap: {filename} ### The menu #### general settings menu.borderWidth: {integer} menu.bevelWidth: {integer} menu.borderColor: {color} #### title - top of each menu menu.title.font: {font} menu.title.textColor: {color} menu.title.justify: {justify} menu.title: {texture type} menu.title.pixmap: {filename} menu.title.color: {color} menu.title.colorTo: {color} #### frame - menu body menu.frame.font: {font} menu.frame.textColor: {color} menu.frame.disableColor: {color} menu.frame.justify: {justify} menu.frame: {texture type} menu.frame.pixmap: {filename} menu.frame.color: {color} menu.frame.colorTo: {color} #### hilite how the options are highlighted when mouse is over them menu.hilite.textColor: {color} menu.hilite: {texture type} menu.hilite.pixmap: {filename} menu.hilite.color: {color} menu.hilite.colorTo: {color} #### details menu.roundCorners: {round} menu.bullet.position: {justify} menu.bullet: {bullet} menu.submenu.pixmap: {filename} menu.selected.pixmap: {filename} menu.unselected.pixmap: {filename} #### set the wallpaper with an app... rootCommand: {string} #### The slit settings for the slit - not applicable if slit alpha is set to 0 slit: {texture type} slit.pixmap: {filename} slit.color: {color} slit.colorTo: {color} slit.borderWidth: {integer} slit.bevelWidth: {integer} slit.borderColor: {color}