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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Takes a string and removes the character at the given index. * * @function Phaser.Utils.String.RemoveAt * @since 3.50.0 * * @param {string} string - The string to be worked on. * @param {number} index - The index of the character to be removed. * * @return {string} The modified string. */ const RemoveAt = (string, index) => { if (index === 0) { return string.slice(1); } else { return string.slice(0, index - 1) + string.slice(index); } }; exports.default = RemoveAt; //# sourceMappingURL=RemoveAt.js.map