arcade-physics
Version:
Use Arcade Physics without Phaser.
28 lines • 806 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Takes a string and removes the character at the given index.
*
* @function Phaser.Utils.String.RemoveAt
* @since 3.50.0
*
* @param {string} string - The string to be worked on.
* @param {number} index - The index of the character to be removed.
*
* @return {string} The modified string.
*/
const RemoveAt = (string, index) => {
if (index === 0) {
return string.slice(1);
}
else {
return string.slice(0, index - 1) + string.slice(index);
}
};
exports.default = RemoveAt;
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