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arcade-physics

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export default Pad; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Takes the given string and pads it out, to the length required, using the character * specified. For example if you need a string to be 6 characters long, you can call: * * `pad('bob', 6, '-', 2)` * * This would return: `bob---` as it has padded it out to 6 characters, using the `-` on the right. * * You can also use it to pad numbers (they are always returned as strings): * * `pad(512, 6, '0', 1)` * * Would return: `000512` with the string padded to the left. * * If you don't specify a direction it'll pad to both sides: * * `pad('c64', 7, '*')` * * Would return: `**c64**` * * @function Phaser.Utils.String.Pad * @since 3.0.0 * * @param {string|number|object} str - The target string. `toString()` will be called on the string, which means you can also pass in common data types like numbers. * @param {number} [len=0] - The number of characters to be added. * @param {string} [pad=" "] - The string to pad it out with (defaults to a space). * @param {number} [dir=3] - The direction dir = 1 (left), 2 (right), 3 (both). * * @return {string} The padded string. */ declare function Pad(str: string | number | object, len?: number | undefined, pad?: string | undefined, dir?: number | undefined): string; //# sourceMappingURL=Pad.d.ts.map