arcade-physics
Version:
Use Arcade Physics without Phaser.
28 lines • 923 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* @namespace Phaser.Utils.Objects
*/
exports.default = {
Clone: require('./Clone'),
DeepCopy: require('./DeepCopy'),
Extend: require('./Extend'),
GetAdvancedValue: require('./GetAdvancedValue'),
GetFastValue: require('./GetFastValue'),
GetMinMaxValue: require('./GetMinMaxValue'),
GetValue: require('./GetValue'),
HasAll: require('./HasAll'),
HasAny: require('./HasAny'),
HasValue: require('./HasValue'),
IsPlainObject: require('./IsPlainObject'),
Merge: require('./Merge'),
MergeRight: require('./MergeRight'),
Pick: require('./Pick'),
SetValue: require('./SetValue')
};
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