arcade-physics
Version:
Use Arcade Physics without Phaser.
35 lines • 1.3 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const HasValue_1 = __importDefault(require("./HasValue"));
/**
* Returns a new object that only contains the `keys` that were found on the object provided.
* If no `keys` are found, an empty object is returned.
*
* @function Phaser.Utils.Objects.Pick
* @since 3.18.0
*
* @param {object} object - The object to pick the provided keys from.
* @param {array} keys - An array of properties to retrieve from the provided object.
*
* @return {object} A new object that only contains the `keys` that were found on the provided object. If no `keys` were found, an empty object will be returned.
*/
const Pick = (object, keys) => {
const obj = {};
for (let i = 0; i < keys.length; i++) {
const key = keys[i];
if ((0, HasValue_1.default)(object, key)) {
obj[key] = object[key];
}
}
return obj;
};
exports.default = Pick;
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