arcade-physics
Version:
Use Arcade Physics without Phaser.
20 lines • 824 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Returns a new object that only contains the `keys` that were found on the object provided.
* If no `keys` are found, an empty object is returned.
*
* @function Phaser.Utils.Objects.Pick
* @since 3.18.0
*
* @param {object} object - The object to pick the provided keys from.
* @param {array} keys - An array of properties to retrieve from the provided object.
*
* @return {object} A new object that only contains the `keys` that were found on the provided object. If no `keys` were found, an empty object will be returned.
*/
declare const Pick: (object: any, keys: any) => {};
export default Pick;
//# sourceMappingURL=Pick.d.ts.map