arcade-physics
Version:
Use Arcade Physics without Phaser.
36 lines • 1.31 kB
JavaScript
;
/* eslint-disable no-prototype-builtins */
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const Clone_1 = __importDefault(require("./Clone"));
/**
* Creates a new Object using all values from obj1.
*
* Then scans obj2. If a property is found in obj2 that *also* exists in obj1, the value from obj2 is used, otherwise the property is skipped.
*
* @function Phaser.Utils.Objects.MergeRight
* @since 3.0.0
*
* @param {object} obj1 - The first object to merge.
* @param {object} obj2 - The second object to merge. Keys from this object which also exist in `obj1` will be copied to `obj1`.
*
* @return {object} The merged object. `obj1` and `obj2` are not modified.
*/
const MergeRight = (obj1, obj2) => {
const clone = (0, Clone_1.default)(obj1);
for (const key in obj2) {
if (clone.hasOwnProperty(key)) {
clone[key] = obj2[key];
}
}
return clone;
};
exports.default = MergeRight;
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