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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Creates a new Object using all values from obj1. * * Then scans obj2. If a property is found in obj2 that *also* exists in obj1, the value from obj2 is used, otherwise the property is skipped. * * @function Phaser.Utils.Objects.MergeRight * @since 3.0.0 * * @param {object} obj1 - The first object to merge. * @param {object} obj2 - The second object to merge. Keys from this object which also exist in `obj1` will be copied to `obj1`. * * @return {object} The merged object. `obj1` and `obj2` are not modified. */ declare const MergeRight: (obj1: any, obj2: any) => {}; export default MergeRight; //# sourceMappingURL=MergeRight.d.ts.map