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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Creates a new Object using all values from obj1 and obj2. * If a value exists in both obj1 and obj2, the value in obj1 is used. * * This is only a shallow copy. Deeply nested objects are not cloned, so be sure to only use this * function on shallow objects. * * @function Phaser.Utils.Objects.Merge * @since 3.0.0 * * @param {object} obj1 - The first object. * @param {object} obj2 - The second object. * * @return {object} A new object containing the union of obj1's and obj2's properties. */ declare const Merge: (obj1: any, obj2: any) => {}; export default Merge; //# sourceMappingURL=Merge.d.ts.map