arcade-physics
Version:
Use Arcade Physics without Phaser.
23 lines • 797 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Creates a new Object using all values from obj1 and obj2.
* If a value exists in both obj1 and obj2, the value in obj1 is used.
*
* This is only a shallow copy. Deeply nested objects are not cloned, so be sure to only use this
* function on shallow objects.
*
* @function Phaser.Utils.Objects.Merge
* @since 3.0.0
*
* @param {object} obj1 - The first object.
* @param {object} obj2 - The second object.
*
* @return {object} A new object containing the union of obj1's and obj2's properties.
*/
declare const Merge: (obj1: any, obj2: any) => {};
export default Merge;
//# sourceMappingURL=Merge.d.ts.map