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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Determine whether the source object has a property with the specified key. * * @function Phaser.Utils.Objects.HasValue * @since 3.0.0 * * @param {object} source - The source object to be checked. * @param {string} key - The property to check for within the object * * @return {boolean} `true` if the provided `key` exists on the `source` object, otherwise `false`. */ declare const HasValue: (source: any, key: any) => any; export default HasValue; //# sourceMappingURL=HasValue.d.ts.map