arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 678 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Determine whether the source object has a property with the specified key.
*
* @function Phaser.Utils.Objects.HasValue
* @since 3.0.0
*
* @param {object} source - The source object to be checked.
* @param {string} key - The property to check for within the object
*
* @return {boolean} `true` if the provided `key` exists on the `source` object, otherwise `false`.
*/
declare const HasValue: (source: any, key: any) => any;
export default HasValue;
//# sourceMappingURL=HasValue.d.ts.map