arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 680 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Verifies that an object contains at least one of the requested keys
*
* @function Phaser.Utils.Objects.HasAny
* @since 3.0.0
*
* @param {object} source - an object on which to check for key existence
* @param {string[]} keys - an array of keys to search the object for
*
* @return {boolean} true if the source object contains at least one of the keys, false otherwise
*/
declare const HasAny: (source: any, keys: any) => boolean;
export default HasAny;
//# sourceMappingURL=HasAny.d.ts.map