arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 661 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Verifies that an object contains all requested keys
*
* @function Phaser.Utils.Objects.HasAll
* @since 3.0.0
*
* @param {object} source - an object on which to check for key existence
* @param {string[]} keys - an array of keys to ensure the source object contains
*
* @return {boolean} true if the source object contains all keys, false otherwise.
*/
declare const HasAll: (source: any, keys: any) => boolean;
export default HasAll;
//# sourceMappingURL=HasAll.d.ts.map