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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Retrieves and clamps a numerical value from an object. * * @function Phaser.Utils.Objects.GetMinMaxValue * @since 3.0.0 * * @param {object} source - The object to retrieve the value from. * @param {string} key - The name of the property to retrieve from the object. If a property is nested, the names of its preceding properties should be separated by a dot (`.`). * @param {number} min - The minimum value which can be returned. * @param {number} max - The maximum value which can be returned. * @param {number} defaultValue - The value to return if the property doesn't exist. It's also constrained to the given bounds. * * @return {number} The clamped value from the `source` object. */ declare const GetMinMaxValue: (source: any, key: any, min: any, max: any, defaultValue: any) => number; export default GetMinMaxValue; //# sourceMappingURL=GetMinMaxValue.d.ts.map