arcade-physics
Version:
Use Arcade Physics without Phaser.
22 lines • 1.06 kB
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Retrieves and clamps a numerical value from an object.
*
* @function Phaser.Utils.Objects.GetMinMaxValue
* @since 3.0.0
*
* @param {object} source - The object to retrieve the value from.
* @param {string} key - The name of the property to retrieve from the object. If a property is nested, the names of its preceding properties should be separated by a dot (`.`).
* @param {number} min - The minimum value which can be returned.
* @param {number} max - The maximum value which can be returned.
* @param {number} defaultValue - The value to return if the property doesn't exist. It's also constrained to the given bounds.
*
* @return {number} The clamped value from the `source` object.
*/
declare const GetMinMaxValue: (source: any, key: any, min: any, max: any, defaultValue: any) => number;
export default GetMinMaxValue;
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