arcade-physics
Version:
Use Arcade Physics without Phaser.
48 lines • 1.42 kB
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Retrieves a value from an object. Allows for more advanced selection options, including:
*
* Allowed types:
*
* Implicit
* {
* x: 4
* }
*
* From function
* {
* x: function ()
* }
*
* Randomly pick one element from the array
* {
* x: [a, b, c, d, e, f]
* }
*
* Random integer between min and max:
* {
* x: { randInt: [min, max] }
* }
*
* Random float between min and max:
* {
* x: { randFloat: [min, max] }
* }
*
*
* @function Phaser.Utils.Objects.GetAdvancedValue
* @since 3.0.0
*
* @param {object} source - The object to retrieve the value from.
* @param {string} key - The name of the property to retrieve from the object. If a property is nested, the names of its preceding properties should be separated by a dot (`.`) - `banner.hideBanner` would return the value of the `hideBanner` property from the object stored in the `banner` property of the `source` object.
* @param {*} defaultValue - The value to return if the `key` isn't found in the `source` object.
*
* @return {*} The value of the requested key.
*/
declare const GetAdvancedValue: (source: any, key: any, defaultValue: any) => any;
export default GetAdvancedValue;
//# sourceMappingURL=GetAdvancedValue.d.ts.map