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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); /** * Deep Copy the given object or array. * * @function Phaser.Utils.Objects.DeepCopy * @since 3.50.0 * * @param {object} obj - The object to deep copy. * * @return {object} A deep copy of the original object. */ const DeepCopy = inObject => { let outObject; let value; let key; if (typeof inObject !== 'object' || inObject === null) { // inObject is not an object return inObject; } // Create an array or object to hold the values outObject = Array.isArray(inObject) ? [] : {}; for (key in inObject) { value = inObject[key]; // Recursively (deep) copy for nested objects, including arrays outObject[key] = DeepCopy(value); } return outObject; }; exports.default = DeepCopy; //# sourceMappingURL=DeepCopy.js.map