arcade-physics
Version:
Use Arcade Physics without Phaser.
18 lines • 509 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Deep Copy the given object or array.
*
* @function Phaser.Utils.Objects.DeepCopy
* @since 3.50.0
*
* @param {object} obj - The object to deep copy.
*
* @return {object} A deep copy of the original object.
*/
declare const DeepCopy: (inObject: any) => any;
export default DeepCopy;
//# sourceMappingURL=DeepCopy.d.ts.map