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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Deep Copy the given object or array. * * @function Phaser.Utils.Objects.DeepCopy * @since 3.50.0 * * @param {object} obj - The object to deep copy. * * @return {object} A deep copy of the original object. */ declare const DeepCopy: (inObject: any) => any; export default DeepCopy; //# sourceMappingURL=DeepCopy.d.ts.map