arcade-physics
Version:
Use Arcade Physics without Phaser.
31 lines • 818 B
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
Object.defineProperty(exports, "__esModule", { value: true });
/**
* Shallow Object Clone. Will not clone nested objects.
*
* @function Phaser.Utils.Objects.Clone
* @since 3.0.0
*
* @param {object} obj - The object to clone.
*
* @return {object} A new object with the same properties as the input object.
*/
const Clone = obj => {
const clone = {};
for (const key in obj) {
if (Array.isArray(obj[key])) {
clone[key] = obj[key].slice(0);
}
else {
clone[key] = obj[key];
}
}
return clone;
};
exports.default = Clone;
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