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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Shallow Object Clone. Will not clone nested objects. * * @function Phaser.Utils.Objects.Clone * @since 3.0.0 * * @param {object} obj - The object to clone. * * @return {object} A new object with the same properties as the input object. */ declare const Clone: (obj: any) => {}; export default Clone; //# sourceMappingURL=Clone.d.ts.map