arcade-physics
Version:
Use Arcade Physics without Phaser.
18 lines • 525 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Shallow Object Clone. Will not clone nested objects.
*
* @function Phaser.Utils.Objects.Clone
* @since 3.0.0
*
* @param {object} obj - The object to clone.
*
* @return {object} A new object with the same properties as the input object.
*/
declare const Clone: (obj: any) => {};
export default Clone;
//# sourceMappingURL=Clone.d.ts.map