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arcade-physics

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"use strict"; /** * @author Niklas von Hertzen (https://github.com/niklasvh/base64-arraybuffer) * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; // Use a lookup table to find the index. const lookup = new Uint8Array(256); for (let i = 0; i < chars.length; i++) { lookup[chars.charCodeAt(i)] = i; } /** * Converts a base64 string, either with or without a data uri, into an Array Buffer. * * @function Phaser.Utils.Base64.Base64ToArrayBuffer * @since 3.18.0 * * @param {string} base64 - The base64 string to be decoded. Can optionally contain a data URI header, which will be stripped out prior to decoding. * * @return {ArrayBuffer} An ArrayBuffer decoded from the base64 data. */ const Base64ToArrayBuffer = base64 => { // Is it a data uri? if so, strip the header away base64 = base64.substr(base64.indexOf(',') + 1); const len = base64.length; let bufferLength = len * 0.75; let p = 0; let encoded1; let encoded2; let encoded3; let encoded4; if (base64[len - 1] === '=') { bufferLength--; if (base64[len - 2] === '=') { bufferLength--; } } const arrayBuffer = new ArrayBuffer(bufferLength); const bytes = new Uint8Array(arrayBuffer); for (let i = 0; i < len; i += 4) { encoded1 = lookup[base64.charCodeAt(i)]; encoded2 = lookup[base64.charCodeAt(i + 1)]; encoded3 = lookup[base64.charCodeAt(i + 2)]; encoded4 = lookup[base64.charCodeAt(i + 3)]; bytes[p++] = (encoded1 << 2) | (encoded2 >> 4); bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2); bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63); } return arrayBuffer; }; exports.default = Base64ToArrayBuffer; //# sourceMappingURL=Base64ToArrayBuffer.js.map