arcade-physics
Version:
Use Arcade Physics without Phaser.
35 lines • 1.51 kB
JavaScript
;
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
/**
* @namespace Phaser.Utils.Array.Matrix
*/
__exportStar(require("./CheckMatrix"), exports);
__exportStar(require("./MatrixToString"), exports);
__exportStar(require("./ReverseColumns"), exports);
__exportStar(require("./ReverseRows"), exports);
__exportStar(require("./Rotate180"), exports);
__exportStar(require("./RotateLeft"), exports);
__exportStar(require("./RotateMatrix"), exports);
__exportStar(require("./RotateRight"), exports);
__exportStar(require("./TranslateMatrix"), exports);
__exportStar(require("./TransposeMatrix"), exports);
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