arcade-physics
Version:
Use Arcade Physics without Phaser.
19 lines • 580 B
TypeScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Utils.Array.Matrix
*/
export * from './CheckMatrix';
export * from './MatrixToString';
export * from './ReverseColumns';
export * from './ReverseRows';
export * from './Rotate180';
export * from './RotateLeft';
export * from './RotateMatrix';
export * from './RotateRight';
export * from './TranslateMatrix';
export * from './TransposeMatrix';
//# sourceMappingURL=index.d.ts.map