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arcade-physics

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"use strict"; /** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ Object.defineProperty(exports, "__esModule", { value: true }); exports.TransposeMatrix = void 0; /** * Transposes the elements of the given matrix (array of arrays). * * The transpose of a matrix is a new matrix whose rows are the columns of the original. * * A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows) * have the same length. There must be at least two rows. This is an example matrix: * * ``` * [ * [ 1, 1, 1, 1, 1, 1 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 2, 0, 1, 2, 0, 4 ], * [ 2, 0, 3, 4, 0, 4 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 3, 3, 3, 3, 3, 3 ] * ] * ``` * * @function Phaser.Utils.Array.Matrix.TransposeMatrix * @since 3.0.0 * * @generic T * @genericUse {T[][]} - [array,$return] * * @param {T[][]} [array] - The array matrix to transpose. * * @return {T[][]} A new array matrix which is a transposed version of the given array. */ const TransposeMatrix = array => { const sourceRowCount = array.length; const sourceColCount = array[0].length; const result = new Array(sourceColCount); for (let i = 0; i < sourceColCount; i++) { result[i] = new Array(sourceRowCount); for (let j = sourceRowCount - 1; j > -1; j--) { result[i][j] = array[j][i]; } } return result; }; exports.TransposeMatrix = TransposeMatrix; //# sourceMappingURL=TransposeMatrix.js.map