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arcade-physics

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Transposes the elements of the given matrix (array of arrays). * * The transpose of a matrix is a new matrix whose rows are the columns of the original. * * A matrix is a two-dimensional array (array of arrays), where all sub-arrays (rows) * have the same length. There must be at least two rows. This is an example matrix: * * ``` * [ * [ 1, 1, 1, 1, 1, 1 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 2, 0, 1, 2, 0, 4 ], * [ 2, 0, 3, 4, 0, 4 ], * [ 2, 0, 0, 0, 0, 4 ], * [ 3, 3, 3, 3, 3, 3 ] * ] * ``` * * @function Phaser.Utils.Array.Matrix.TransposeMatrix * @since 3.0.0 * * @generic T * @genericUse {T[][]} - [array,$return] * * @param {T[][]} [array] - The array matrix to transpose. * * @return {T[][]} A new array matrix which is a transposed version of the given array. */ declare const TransposeMatrix: (array: any) => any[]; export { TransposeMatrix }; //# sourceMappingURL=TransposeMatrix.d.ts.map